obsession. infatuation. passion. deviancy.

Monday, May 30, 2005

Something gaming related (Anonymous)

Paper Mario turned up the other day. A game I've been meaning to play for a long time. A simple fun little game. RPG-lite for the kids?

It's... good. Not earth-shattering, but typical Nintendo. Polished, fun, bright and enjoyable. The RPG elements are very simple - this is not WoW (thank the lord) and relies more on button timing to improve "hits" than any stats. The story is inoffensive banal tat, although it is told with a nice touch of humour. The graphics are basic, but the style is wonderful with some lovingly "paper-rendered" models. Everything is crisp and clear, and the game regularly throws seemingly hundreds of characters on screen at a time.

And the game itself is fun. I'm only at the second chapter, and the puzzles are starting to shine, the drive to "do one more section" is there, the controls are nice. It's the perfect antidote to the misery and grime of most modern games. It is a bit childish. it is a bit daft. But it is also fun. Play it, you might like it.

Life changing events... (Anonymous)

Well, after 7 months in France it seems this good thing is coming to an end. I will be made redundant in the coming weeks and returned to blighty. I will return with a different view about England - living for a prolonged period of time does that. I will also return with a big bag of motivation and desire to achieve something.

Things are looking good. Some ideas that have been banging around for a while are 'coming together' in to something good. I won't need to work for a good while. Summer's almost here. I feel optimistic.

Living in France has been a nice experience, but boy am I looking forward to coming back.

Saturday, May 28, 2005

Just looking forward to San Andreas a *bit* (Wickedkitten)

Maybe it is a bit excessive to pretty much download every San Andreas official video on the net and keep them on repeat in VLC as well as listen to the entire game soundtrack on shuffle, not to mention having a group of fansites in their own bookmark, but is anyone else looking forward to San Andreas being released on xbox or pc as much as I am?

I Can Make You Dance from the album "GTA SA Bounce FM" by Zapp

Saturday, May 21, 2005

Getting Hicks done (Wickedkitten)

Getting Hicks done:


I’ve finally found the tool I want to use as my collection bucket, and like the geek I am, I feel the need to tell you about it.

Like a lot of people, I’ve been sucked in to the whole Getting Things Done cult, and all cult members need a ‘collection bucket’. The bucket is a place to put ‘open loops’ (all those tasks that are rolling around in your head, bothering the hell of you at times when you can do nothing about it), and into a place where they can be listed, reviewed regularly and actioned. For some this tool is a Hipster PDA, for others it could a PIM application like Entourage.

My dilemma was this – I love the organic ‘analog’ feeling of pencil on notebook, but prefer the ease of editing and reordering that a ‘digital’ application would give me.

Here are some of the solutions I’ve tried:


Everyone has to find the one that works best for them. You have to feel comfortable with it, but that doesn’t mean that there is one solution that works for everyone.

So what was the winner? I had the idea of setting up a ‘Getting things done’ project in Basecamp and suddenly everything fell into place.

Here are some of the reasons why:


  • Mainly using the to-do list section, I created lists for ‘Work’, ‘Home’ and ‘Long Term Goals’. I can view these lists individually, as well as all together on one page. The milestones section becomes a reminders section, for everything from small projects to remembering to do things like a find a plumber.
    No issues syncing between macs – the information is always there – up to date and correct.
    I really like the to-do list functionality (also used in Tada-lists and Backpack). Tick the checkbox and it drops down beneath, greyed out, but still there. This is great for projects that are ‘waiting’ but you’re not finished with yet. It also allows for lists to be reordered, to show task priorities.
    By creating a distant milestone (which I call ‘Marker’), I can attach all my to-do lists to this, and have them show up in iCal’s to-do lists.
    An ‘in the browser’ solution – I’m really keen on the idea of having as few apps around as possible, and doing as much as possible within a tabbed browser.
  • All my notes go into the ‘messages’ area, with categories such as ‘code snippets’.
    I’ve already got a Basecamp account. There wasn’t a need to buy a Backpack account, as I didn’t need its unique features, such as sharing pages, or emailing information to a page. Backpack did come very close to being the one, but Basecamp won out.

The result of this organisation is that I now have a bucket that I can access from anywhere with a internet connection (and yes, I’m rarely without one!), When I do need a copy on my mac, I just save a pdf, but usually I’m connected, and just have my ‘bucket’ open in a tab. It works for me, and its helped me feel more relaxed about my workload.

I’d be interested to hear what ‘devices’ you use. What’s worked for you?

Shadow of the Colossus: PS3 Destiny? (k3nshi)

Sorry spanx, but I really think its going to end up on the PS3.

Spore: The official website (k3nshi)

Spore

Blatant.

Thursday, May 19, 2005

A tracker site showed more than 16,000 people were downloading the film. (Wickedkitten)

Makers Lucasfilm Ltd and the Motion Picture Association of America (MPAA) were not available for comment.

Hopefully none of you lot were stupid enough to go trying to download Revenge of the Sith.

The problem with age (Wickedkitten)

_41159839_elvispriscilla3body_pa.jpg


No matter how much plastic surgery you get done, there is always a tell-tale sign of how old you are.

Shadow of the Colossus (Anonymous)

In all of the bluster of E3, the successor to the most beautiful and atmospheric of the last few years has been missed. Shadow of the Colossus is only a few months away, and it looks good. A somewhat intriguing premise pits you against a succession of enormous "colossi" - seemingly these huge mechanical creatures hold something you need to free a loved one. The creatures are entire levels in themselves. Each one a puzzle that must be solved.

It's nice to see that they've stuck with the amazing graphical style from Ico. Ico was SO well realised it actually made you feel warm when you stepped out in to a sunny courtyard. Nothing has come close to Ico in terms of evoking a feeling of truly being somewhere else.

To say I'm looking forward to Shadow of the Colossus is an understatement. I'm really hoping it's finally going to topple Super Mario World from it's "favourite game ever" position. Fingers crossed eh?

Sunday, May 15, 2005

PR Ninja (k3nshi)

Itagaki (big cheese of Tecmo & Team Ninja) in typical fashion, unleashes on his competition in an interview at 1up.com. Slaughtering sacred cows such as Capcom, game difficulty levels suitable for mere mortals and anything resembling competition to his game seems to have achieved the desired affect: games forums full of discussion about Tecmo and their games.

Three Sixty (k3nshi)

Yeah so MS unveiled the Xbox 360 is some almightily shit MTV spectacular. I gave up after the first part. Of course that bollocks wasnt aimed at anyone with a brain, so I checked out the our colony video instead which I thought was pretty good. I dont understand the Allard hate that seems to be going around, so *shrug*.

Anyway I didnt really pay much attention to the launch as there didnt seem to be any particularly interesting games announced. Then I got wind of Neon, and suddenly the Xbox 360 became interesting. Anyway, lets see what Sony's response is...

Saturday, May 07, 2005

The Making of Rez... (k3nshi)

Well not quite, but:

"Mizuguchi has explained his rationale behind Rez's development a number of times, and provides the compelling viewpoint on its construction, as the game's primary creator. But a little-known fact is that, despite its Japanese origination, there was at least one Westerner working on Rez, and his story is a fascinating one. Jake Kazdal was the only American to work directly on the game as an animator and designer, and he spoke to Gamasutra about his game development background, as well as his time working on Rez and his experiences as a foreigner working at Sega Japan."

Read the full thing on Gamasutra (registration required. BLATANT).

Friday, May 06, 2005

add me bitch (k3nshi)

add me bitch
add me bitch
add me bitch

Pod people & Shattered Illusions (k3nshi)

The Location: The Apple Store, Regent Street.

I wanted to pick up an iPod Shuffle, thinking it would be good for the running I will (honest) start doing regularly (no really). So, obviously I needed some kind of holder for the Shuffle for when I take it running. There were two options: the "sports case" (a flimsy looking plastic sheath on a string) and the arm band holder. The cost of each of these items? £19. Nineteen pounds.

I did a double take. "This is ridiculous," I thought. So I took a quick browse through the shop (lots of shiny things to gawp at), and then for some reason decided, sod it - I'm here now, I'll just buy it. The Reality Distortion Field had won over my reservations. Strike One for Team Apple.

So with the arm band in hand I started to queue up. When I had entered the store it was surprisingly quiet. Unfortunately by the time the RDF had taken hold over me, a sizeable queue had formed. But no worries. This is the Apple flagship store. A queue isnt going to be that much of a problem for these guys. Or so I thought.

When I was younger I worked in retail and did a pretty damned good job, going by the feedback from the owners of the shop and the customers. I understand the basics of retail work. Really, it's not that hard. But I was about to be AMAZED by what I would see in this retailling "mecca".

Firstly, there was an Apple Store employee just idly chatting away with his friend, standing behind the counter area. He even came over to have a quick chat to his other friend who was in the queue behind me. Nice touch. There were about 15-20 people in the queue. Secondly, I was stunned to see that there was no seperation of service for the purchase of big ticket items or even for people returning goods. Everyone was being dealt with by the same 3 manned counters (a couple were unmmaned, clearly Apple Store staff need to chat with their mates, rather than serve customers). "All" I wanted to do was buy a iPod Shuffle and a heinously overpriced bit of plastic, and yet I was having to wait whilst some bint complained about a problem with her iPod mini and a old couple happily chatted to the Apple Spodperson as they bought their printer and new iMac (note to J5: they pack it nicely to make it a doddle to carry). And yet I continued to wait. No urgency from any of the Apple Store staff.

I took the opportunity to survey the people in the queue. Most seemed to be holding small ticket items. All were patiently waiting. Not a sign of disquiet upon a single face. All of the people in the queue were smartly dressed, striking me as affluent and confident. As I surveyed them, I made them out to be the kind of smug motherfuckers who would no doubt throw an absolute fit if they had to wait at any other store or if someone had died in front of them on a tube platform. "Get out of my way you selfish loser, I have to get to work!". And yet, here they were. Looking smug. Waiting patiently. Strangely docile and almost pleased to simply be standing there in The House that Jobs Built.

And this led to reflection on my part. I asked myself: "If I had to wait 10 mins in any other store due to poor organisation, what would I do?". I mentally transposed the situation to Argos. And with that Steve's beautifully constructed RDF shattered. I left the queue, dumped the arm band on the stand of Tiger boxes (no doubt ruining the Feng Shui of the place - this act of "littering" pleased me greatly) as I walked past a security guard. The expression on the faces of The Faithful in the queue screamed: "OMG! Is he mad? Why is he leaving?" as I strutted out the store.

As I walked out, two thoughts crossed my mind:


  • "You lose Apple,"
  • "Steve Jobs is a fucking genius for managing to get normally smart people to behave like this. I must learn his secrets,"

And with that I went off to track down a copy of iCon.

Monday, May 02, 2005

Stalking (the_debaser)

I went out last night to give thanks for the bank holiday. Whilst out I got chatting to my brothers friend who has the hottest sister in the entire world. So I told him this and he gave me her mobile number.

So I'm wondering what to do. I can't just call her up and say 'I love you and I got your number from your brother, and by the way I'm the_debaser and we used to go to school together remember?' She would be scared.

So I've decided that maybe the best way to approach this situation is to stalk her for a while.

Sunday, May 01, 2005

Think Different (k3nshi)

AMAZING. I was incredulous reading the insane rantings of qazimod.

Let's break it down and strike a victory for Free Speech, Open Mindedness and the notion of being able to cope with opinions that differ from your own.

Things open with a bang, the worldview of an insane genius who forgot to do the genius part:
"Fewer things are more welcome to see in an online community than a uniform opinion."

Surely nothing is as boring as the kind of circle jerk that most gaming forums are. For some reason the gaming press and certain gamers are obsessed with establishing a heinous level of Group Think: Ico is good. EA is Evil. Wario Ware is AMAZING. Sony is bad. Nintendo is saving gaming. I'm sure you can all think of many more examples of the correct opinions you are expected to have. Gaming discussion? Forget about it - fall in line with the CORRECT OPINION or STFU. We dont want to hear you if you dont agree. Want to express your opinion? Just "piss off" as qazimod so eloquently puts it.

Fortunately this kind of Games Opinion Fascism hasn't totally taken over. There are some places where people value and actively want to engage in actual discussion - including all those annoying, contrary and often just plain wrong opinions that people want to express. If anything I think hash edge is the pefect example of such a place.

I know that the chances of someone on hash edge agreeing with what I have to say about games is less than 10%. We have people who: like the DS to the point of worshipping it as their new god, think Halo is rubbish ("the controls are broken innit - why can't I invert the x-axis?!" ) or - horrors of horrors - think Nintendo have lost it. And yet we can all disagree with each other and cope with this level of (wrong!) contrary opinion. But that's not the kind of forum or debate qazimod wants. And of course, he's not alone - far from it. Which is precisely the reason why the level of gaming "discussion" is so coarse, so binary and ultimately so banal: "I expect you to hear and accept my Truth. I won't hear your LIES - I'll silence you first!!". Draw your own comparisons to the kind of PATRIOTIC FERVER that takes place in the US.

So here's to hash edge, gaming dissidence and all the crazy ones out there: long may free thought and free speech defy the tyranny of the qazimods of the world.